This piece was built over 3 days for a spot that required a full garage set up. Ultimately, it was never used. But, I love the texture work on this model.
Close up of a vintage styled label that I created by hand. Flame on!
The thermostat controls and the brass fittings were fun to build. The new Reflectance shader reproduces the brass surface flawlessly.
Another close up of the thermostat. I reproduced the stamped labels with displacement maps.
Extreme close up of the thermostat's beveled labels. As illustrated here in this shot, the displacement map products "real shadows" as it works by creating and displacing surface geometry.
These headphones were a challenge. I used Cinema 4d R13 so, I didn't have any sculpting tools to create the soft goods surfaces. I had to have some patience to move a lot of vertices around to create the creases in the leather.
I wanted the elements to move like they do in real life, so all of it swivels and moves at the right points. In the video, the headphones come open to reveal the components inside, so there's a lot of geometry here.
For this beauty shot, I used some HDRI imagery with Cinema 4d's physical shader and set the camera to have an extremely shallow depth of field.
This piece was built over 3 days for a spot that required a full garage set up. Ultimately, it was never used. But, I love the texture work on this model.
Close up of a vintage styled label that I created by hand. Flame on!
The thermostat controls and the brass fittings were fun to build. The new Reflectance shader reproduces the brass surface flawlessly.
Another close up of the thermostat. I reproduced the stamped labels with displacement maps.
Extreme close up of the thermostat's beveled labels. As illustrated here in this shot, the displacement map products "real shadows" as it works by creating and displacing surface geometry.
These headphones were a challenge. I used Cinema 4d R13 so, I didn't have any sculpting tools to create the soft goods surfaces. I had to have some patience to move a lot of vertices around to create the creases in the leather.
I wanted the elements to move like they do in real life, so all of it swivels and moves at the right points. In the video, the headphones come open to reveal the components inside, so there's a lot of geometry here.
For this beauty shot, I used some HDRI imagery with Cinema 4d's physical shader and set the camera to have an extremely shallow depth of field.